Regardless of launching yesterday in early entry, Monomi Park’s Slime Rancher 2 is already successful. Co-founder and CEO Nick Popovich stated he had a “pipe dream” of promoting 100,000 copies in 24 hours “if the celebrities aligned.” As an alternative, it’s offered that very same quantity in lower than six hours.
“No concept the place this loopy practice is headed however so grateful to have an opportunity to experience it. Thanks all so very a lot.” It’s most likely not stunning, contemplating the unique recreation offered over 5 million copies by January 2022. However for an early entry title that may spend the subsequent 18 months, probably longer, in growth, it’s a reasonably good begin.
Slime Rancher 2 is accessible for PC through Steam Early Entry and Epic Video games Retailer, together with Xbox Sequence X/S and Sport Go through Xbox Sport Preview. Protagonist Beatrix LeBeau journeys to a brand new location, Rainbow Island, which is filled with returning and model new slimes, together with a conservatory and outdated ruins. Gamers will as soon as once more construct amenities, earn Plorts and promote them for Newbucks, and try and unravel the mysteries of Rainbow Island.
Keep tuned for additional particulars on the sequel in the approaching months.
(*6*)I had a pipe dream in my head that we might promote 100k copies of Slime Rancher 2 in the primary 24 hrs if the celebrities aligned. And we did that in lower than 6 hrs. No concept the place this loopy practice is headed however so grateful to have an opportunity to experience it. Thanks all so very a lot. 🚂✨
— Nick Popovich (@NickPopovich) (*2*)September 22, 2022